Territory Creation

Territory Creation is the skill to build a special terrain that is advantageous to oneself as a magus.

In technical terms, the Territory Creation skill allows a Servant to designate a specific place, which becomes their “Territory”, the size of which varies with the level of the skill. While within their Territory, the Servant gains certain magical advantages.

A: May cast any spell at double its base cost without spending Zeon, and may spend extra Zeon in order to increase its effects. In addition, the maximum Zeon amount for all spells is eliminated, the Servant receives triple Zeon accumulation, and may affect the surroundings as if with a Gnosis of 30, in an area of one square mile.
B: May cast any spell at its base cost without spending Zeon, and may spend extra Zeon in order to increase its affects. Also triples Zeon accumulation in a space the size of a large building or skyscraper.
C: Doubles Zeon accumulation, and treats Zeon as double when determining the effects of a spell, within an area the size of a mansion or a chapel.
D: Doubles Zeon accumulation, and gains 20 free Zeon on each spell cast, in a space the size of a house.
E: Doubles Zeon accumulation in a space the size of a small room.

Territory Creation

Fate/False Catalyst The_Klausfaust