Magic Resistance

Magic Resistance grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether. Important to note that the term “verse” seen below refers to a set of three lines. Thus, a chant of two verses is equivalent to a Six-Line incantation.

EX: In addition to the Magic Resistance of their Class, some Heroic Spirits demonstrate high Magic Resistance for other reasons, as with Joan of Arc and her unwavering piety. However, since it is just averting (evading) the Magecraft, Joan will only be saved against a wide-range magic attack. This special resistance cannot cope with the sacraments of the Church either.
A: Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a “Magus Killer”.
B: Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.
C: Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
D: Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
E: Cannot cancel spells, but magic damage is reduced somewhat.

In technical terms, a character with Magic Resistance is completely immune to spells with a zeonic value below a certain threshold. Any spell that is cast spending zeon below this threshold has no effect on the character, regardless of whether they were the direct target. The only exception to this is incidental effects caused by the magic. For example, a character with magic resistance would be unaffected by a fireball and the fireball’s explosive radius, but might be harmed by debris or flying objects launched by the explosion.

Each rank of Magic Resistance is listed again below, with the threshold of Zeon that that level is immune to.

A: Zeonic value less than 300.
B: Zeonic value less than 200
C: Zeonic value less than 100.
D: Zeonic value less than 60.
E: Not immune to, but reduces any damage or duration by half on effects of spells with a Zeonic value less than 50.

Magic Resistance

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